<Spawns>
  <Points>
    <Name>ClanScratch1</Name>
    <UniqueId>72097f01-60c7-45b1-a62c-641e9d987aa7</UniqueId>
    <Map>TerMur</Map>
    <X>930</X>
    <Y>535</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>950</CentreX>
    <CentreY>555</CentreY>
    <CentreZ>-14</CentreZ>
    <Range>20</Range>
    <MaxCount>18</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ClanScratchSavageWolf:MX=18:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ClanRibbon1</Name>
    <UniqueId>c2e413fa-58c9-4a5a-8b59-b30185cbd8e1</UniqueId>
    <Map>TerMur</Map>
    <X>898</X>
    <Y>482</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>918</CentreX>
    <CentreY>502</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>20</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ClanRibbonPlagueRat:MX=15:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ClanChitter1</Name>
    <UniqueId>74eccd16-0ffd-4299-b376-febbd90c4d1a</UniqueId>
    <Map>TerMur</Map>
    <X>963</X>
    <Y>473</Y>
    <Width>36</Width>
    <Height>36</Height>
    <CentreX>981</CentreX>
    <CentreY>491</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>18</Range>
    <MaxCount>16</MaxCount>
    <MinDelay>5</MinDelay>
    <MaxDelay>10</MaxDelay>
    <DelayInSec>False</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>1</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>-1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ClockworkScorpion:MX=16:SB=0:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>ClanChitter</Name>
    <UniqueId>05109ff6-35be-419d-a12f-7cccb9b757d8</UniqueId>
    <Map>TerMur</Map>
    <X>964</X>
    <Y>473</Y>
    <Width>36</Width>
    <Height>36</Height>
    <CentreX>982</CentreX>
    <CentreY>491</CentreY>
    <CentreZ>-12</CentreZ>
    <Range>18</Range>
    <MaxCount>15</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>100</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>2</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>ClanChitterAssistant:MX=15:SB=1:RT=0:TO=0:KL=40:RK=0:CA=1:DN=-1:DX=-1:SP=15:PR=-1:OBJ=ClanChitterTinkerer:MX=15:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=0.4:DX=0.4:SP=15:PR=-1:OBJ=RakktaviRenowned:MX=1:SB=3:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>LandOftheLich</Name>
    <UniqueId>c84b51be-dd83-46f8-baeb-eae3c4418f3e</UniqueId>
    <Map>TerMur</Map>
    <X>502</X>
    <Y>623</Y>
    <Width>68</Width>
    <Height>68</Height>
    <CentreX>536</CentreX>
    <CentreY>657</CentreY>
    <CentreZ>8</CentreZ>
    <Range>34</Range>
    <MaxCount>35</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>100</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=15:SB=1:RT=0:TO=0:KL=50:RK=0:CA=1:DN=-1:DX=-1:SP=15:PR=-1:OBJ=Wraith:MX=15:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=15:PR=-1:OBJ=SkeletalMage:MX=10:SB=2:RT=0:TO=0:KL=40:RK=0:CA=1:DN=0.3:DX=0.3:SP=10:PR=-1:OBJ=WailingBanshee:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=10:PR=-1:OBJ=SkeletalLich:MX=10:SB=3:RT=0:TO=0:KL=20:RK=0:CA=1:DN=0.5:DX=0.5:SP=10:PR=-1:OBJ=RottingCorpse:MX=10:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=10:PR=-1:OBJ=AncientLichRenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>FireTempleRuns</Name>
    <UniqueId>7d31bff1-6e2a-4ccd-9541-2fcc682130c0</UniqueId>
    <Map>TerMur</Map>
    <X>506</X>
    <Y>746</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>526</CentreX>
    <CentreY>766</CentreY>
    <CentreZ>-92</CentreZ>
    <Range>20</Range>
    <MaxCount>25</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>100</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>LavaLizard:MX=6:SB=1:RT=0:TO=0:KL=50:RK=0:CA=1:DN=-1:DX=-1:SP=6:PR=-1:OBJ=LavaSnake:MX=6:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=6:PR=-1:OBJ=FireAnt:MX=6:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=6:PR=-1:OBJ=HellCat:MX=4:SB=2:RT=0:TO=0:KL=20:RK=0:CA=1:DN=0.3:DX=0.3:SP=4:PR=-1:OBJ=LavaSerpent:MX=4:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=4:PR=-1:OBJ=HellHound:MX=4:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=4:PR=-1:OBJ=LavaElemental:MX=3:SB=3:RT=0:TO=0:KL=15:RK=0:CA=1:DN=0.5:DX=0.5:SP=3:PR=-1:OBJ=FireDaemon:MX=3:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=3:PR=-1:OBJ=FireDaemonRenowned:MX=1:SB=4:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>SkeletalDragon</Name>
    <UniqueId>723baa45-4dce-4154-93b9-cb1608924387</UniqueId>
    <Map>TerMur</Map>
    <X>649</X>
    <Y>803</Y>
    <Width>50</Width>
    <Height>50</Height>
    <CentreX>674</CentreX>
    <CentreY>828</CentreY>
    <CentreZ>-109</CentreZ>
    <Range>25</Range>
    <MaxCount>30</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
    <TODEnd>0</TODEnd>
    <TODMode>0</TODMode>
    <KillReset>100</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
    <Objects2>Skeleton:MX=10:SB=1:RT=0:TO=0:KL=50:RK=0:CA=1:DN=-1:DX=-1:SP=10:PR=-1:OBJ=PatchworkSkeleton:MX=10:SB=1:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=10:PR=-1:OBJ=SkeletalKnight:MX=10:SB=2:RT=0:TO=0:KL=40:RK=0:CA=1:DN=0.3:DX=0.3:SP=10:PR=-1:OBJ=BoneKnight:MX=10:SB=2:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=10:PR=-1:OBJ=SkeletalMage:MX=10:SB=3:RT=0:TO=0:KL=20:RK=0:CA=1:DN=0.4:DX=0.4:SP=10:PR=-1:OBJ=BoneMagi:MX=10:SB=3:RT=0:TO=0:KL=0:RK=0:CA=1:DN=-1:DX=-1:SP=10:PR=-1:OBJ=SkeletalLich:MX=5:SB=4:RT=0:TO=0:KL=10:RK=0:CA=1:DN=0.5:DX=0.5:SP=5:PR=-1:OBJ=SkeletalDragonRenowned:MX=1:SB=5:RT=0:TO=0:KL=1:RK=0:CA=1:DN=-1:DX=-1:SP=1:PR=-1</Objects2>
  </Points>
  <Points>
    <Name>LavaCaldera</Name>
    <UniqueId>538d3d0a-4b94-40dd-8aca-5081c95b2fd3</UniqueId>
    <Map>TerMur</Map>
    <X>566</X>
    <Y>870</Y>
    <Width>70</Width>
    <Height>70</Height>
    <CentreX>601</CentreX>
    <CentreY>905</CentreY>
    <CentreZ>-60</CentreZ>
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    <MaxCount>38</MaxCount>
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    <DelayInSec>True</DelayInSec>
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    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>100</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  </Points>
  <Points>
    <Name>ClanScratch</Name>
    <UniqueId>724da6b0-c8a4-4bf5-bb36-62f32988ea34</UniqueId>
    <Map>TerMur</Map>
    <X>929</X>
    <Y>535</Y>
    <Width>40</Width>
    <Height>40</Height>
    <CentreX>949</CentreX>
    <CentreY>555</CentreY>
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    <Range>20</Range>
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    <DelayInSec>True</DelayInSec>
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    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
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    <InContainer>False</InContainer>
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    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <KillReset>100</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>2</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
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  </Points>
  <Points>
    <Name>CrimsonVeins</Name>
    <UniqueId>fecf3b47-6b8f-42f9-93e8-79dc6279132b</UniqueId>
    <Map>TerMur</Map>
    <X>956</X>
    <Y>143</Y>
    <Width>36</Width>
    <Height>36</Height>
    <CentreX>974</CentreX>
    <CentreY>161</CentreY>
    <CentreZ>-11</CentreZ>
    <Range>25</Range>
    <MaxCount>18</MaxCount>
    <MinDelay>3</MinDelay>
    <MaxDelay>4</MaxDelay>
    <DelayInSec>True</DelayInSec>
    <Duration>0</Duration>
    <DespawnTime>0</DespawnTime>
    <ProximityRange>-1</ProximityRange>
    <ProximityTriggerSound>500</ProximityTriggerSound>
    <TriggerProbability>1</TriggerProbability>
    <InContainer>False</InContainer>
    <MinRefractory>0</MinRefractory>
    <MaxRefractory>0</MaxRefractory>
    <TODStart>0</TODStart>
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    <TODMode>0</TODMode>
    <KillReset>100</KillReset>
    <ExternalTriggering>False</ExternalTriggering>
    <SequentialSpawning>1</SequentialSpawning>
    <AllowGhostTriggering>False</AllowGhostTriggering>
    <AllowNPCTriggering>False</AllowNPCTriggering>
    <SpawnOnTrigger>False</SpawnOnTrigger>
    <SmartSpawning>True</SmartSpawning>
    <Team>0</Team>
    <Amount>1</Amount>
    <IsGroup>False</IsGroup>
    <IsRunning>True</IsRunning>
    <IsHomeRangeRelative>True</IsHomeRangeRelative>
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  </Points>
  <Points>
    <Name>AbyssalLairEntrance</Name>
    <UniqueId>e7dc26f4-93dd-44bf-ae1e-f7a3b697f20b</UniqueId>
    <Map>TerMur</Map>
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    <Y>317</Y>
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    <Name>PassageOfTears</Name>
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  </Points>
</Spawns>